Star Citizen Funding Crosses $1bn as $5,000 In-Game Spaceship You Cannot Fly Goes on Sale

Last Updated: May 24, 2026

The space simulation title Star Citizen has surpassed the $1 billion funding milestone, marking a significant achievement for the game. This news arrived shortly after the release of a new virtual spaceship priced at $5,000, which players cannot currently pilot within the game.

Cloud Imperium Games allows the public to monitor funding levels through its official website. This platform displays revenue figures updated on an hourly basis. During the DefenseCon in-game event, which included the launch of new virtual vessels, funding exceeded the $1 billion threshold. On May 24 alone, $6,624,741 was raised within a single hour.

Star Citizen remains one of the most contentious projects in the video game industry. Fourteen years into its crowdfunding campaign, the title has faced numerous criticisms. Some observers have labelled it a scam, questioning whether it will ever achieve a proper launch. Criticism frequently targets the virtual ships, many of which cost thousands of dollars yet remain non-flyable for purchasers.

Star Citizen's Anvil Odin capital ship costs $5,000. Image credit: Cloud Imperium Games.
Star Citizen’s Anvil Odin capital ship costs $5,000. Image credit: Cloud Imperium Games.

The financial record was set alongside the launch of another $5,000 spaceship that is not yet playable. The highly anticipated Anvil Odin capital ship was offered as a limited vehicle concept pledge. Developers at CIG stated the vessel is currently under development and not ready for gameplay in Star Citizen. They explained on their website that playable content would arrive in a future patch. A loaner vehicle is available for players to use until the Anvil Odin becomes accessible, though no release date has been confirmed for that loaner.

CIG stated:

We offer pledge ships to help fund Star Citizen’s development. These ships will be available for in-game credits and/or will be otherwise earnable through play in the final universe. They are not required to start or succeed at the game.

This massive Battlecruiser measures 752m in length, 222m wide, and 213m in height. It is designed to accommodate a crew of 33 to 65 or more players. Purchasing one required applicants to join the Odin Founders Club. This process involved submitting a written essay detailing their reasons for wanting an Anvil Odin. Reports from players indicate that many individuals successfully passed this requirement.

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Star Citizen fans had to write an essay explaining why they wanted an Anvil Odin before they were allowed to buy one. Image credit: cloud Imperium Games.
Star Citizen fans had to write an essay explaining why they wanted an Anvil Odin before they were allowed to buy one. Image credit: cloud Imperium Games.

Those who were successful in their applications received a notification congratulating them on their entry into the Odin Founders Club.

The message read:

Captaining a ship of this scale is a major undertaking built around leadership, coordination, and community, and we wanted the introduction of the Odin to reflect that spirit from the very beginning. The Founders Club initiative was created to help recognize the groups, organizers, and players ready to bring those large-scale experiences to life throughout the ‘verse.

It continued:

The response to this initiative was genuinely incredible. We’ve received applications from captains all over the world, each sharing their stories, organizations, experiences, and visions for what commanding a battlecruiser in Star Citizen means to them.

The communication added:

Now, you may complete your Odin Founders Club journey by pledging for this inaugural debut of the Anvil Aerospace Odin battlecruiser during DefenseCon 2956.

It further stated:

The Odin represents a meaningful milestone for us internally, as its introduction closes out the final remaining vehicle stretch goals established at the very beginning of the project’s journey more than a decade ago.

The final part of the message said:

From the earliest crowdfunding days to today, the vision for Star Citizen has always been built around massive player-driven experiences, large-scale multicrew gameplay, and the communities that form around them. The Odin stands as a reflection of that vision continuing to take shape.

Currently, the Odin is being sold in waves to individuals who have passed the initial phase of Odin Founders Club access. This limited stock is available for $5,000 for the Warbond, or $5,900 in store credit. Within Star Citizen, a Warbond pledge refers to a discounted ship or item purchasable only with new cash. This means real-world money must be used rather than store credits obtained from exchanging previously owned ships.

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Users are now reporting successful purchases of the Odin and are sharing confirmation on the game’s community platforms. One customer on the Star Citizen subreddit wrote:

I just bought a $5,000 ODIN Jpeg, AMA

. A reply to that post read: “My condolences”.

Star Citizen does not yet have a confirmed release date. However, the single-player spinoff, Squadron 42, is scheduled for release this year. The project comes from CIG chief Chris Roberts, who is famous for creating the Wing Commander series. Like Wing Commander, Squadron 42 features Mark Hamill. It also stars other Hollywood heavy hitters including Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong.

In a recent interview with Variety, Roberts indicated that Squadron 42 was nearing launch. He stated that CIG was in the closing stages of development. He also drew comparisons to James Cameron’s work on the Avatar franchise. He expressed gratitude for the time he has had to work on the game.

Roberts said:

It feels pretty epic. I’m actually very excited for when people – because we’re right at the end now, we’re in the closing stages and it’s coming together really well. I’ve been very lucky as a creative because I’ve had the ability to take the time and have the funding to really do it. James Cameron had that when he was doing his Avatars. This is sort of like my version of it in games where I’ve had the time; I’ve been able to spend the time to get the tech. And so the vision that’s being delivered is really my imagination, my vision from the beginning, and that’s not something you always get the chance to do. So I’m pretty grateful for that, and I’m also very excited for people on the outside to experience it.

Reports indicate the game is set for a full release in 2027 or 2028. Roberts has described this as one or two years following the release of Squadron 42.

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