New footage has been released for the ultraviolent survival horror game, Hellraiser: Revival. It still looks as gruesome as ever.
The latest gameplay trailer showcases one of the game’s primary mechanics, the Genesis Configuration. This device is based on the Lament Configuration puzzle box from the original 1987 film. It serves as a link to the Cenobite dimension. Essentially, it is an evil version of a Rubik’s Cube.
In the game, developer Saber Interactive places the Genesis Configuration in the hands of the player, controlled by the protagonist, Aidan. He uses the device to save his girlfriend, Sunny. In this new trailer, players can see Aidan using the cube to pick up items, such as rusty metal spikes, and fire them at enemies. This action is similar to the gravity gun in Half-Life 2.
But the cube has more uses. It can absorb elements, harnessing fire from open flames and using them as weapons against demons. The cube can also be used in more basic ways, such as jamming it into the spine of an unsuspecting victim. For those seeking a break from the gore, the Genesis Configuration will also be used to solve puzzles.
The new gameplay footage shows that Hellraiser: Revival continues to push the boundaries of violence. A Doom-like glory kill can be spotted, where flesh and sinew stretch off a face being wrenched from its skull. Aidan’s hand reaches into a mass of flesh studded with nails before being grabbed by a twitching lump of meat with teeth, and later gets headbutted by a man with no skin left on his head, as blood flows freely down it.
This is just the version allowed on YouTube. The full uncensored version is available on the Hellraiser: Revival website. Earlier in 2026, Saber Interactive confirmed that it had secured an ESRB rating for the game. The studio’s Chief Creative Officer, Tim Willits, confirmed that the team is not shying away from the graphic side of the game.
“It’s an active goal for the team. Yes. You can actually say that,” Willits explained. “Because if you are familiar with the franchise, if you’re familiar with what Clive [Barker, Hellraiser creator] has done, it definitely pushes. And when we announced that we were making this, lots of people online were like, ‘They better do it right, they better not make some ‘whooshy’ game that’s all censored.’ So we’ve tried to embrace it as much as we can. I really hope that players, they’re kind of like, ‘What’s around the next corner? What crazy stuff am I going to see next? Where is this going to go? Oh my God, I can’t believe they did that.’ That’s the kind of emotions that we want to get out of people.”



