The most revealing GTA 6 disclosure of the past year didn’t come from a leaker. It came from Rockstar’s own lawyers. Opening submissions filed at a Glasgow employment tribunal last week reference a “32 player format” for GTA 6 Online, the first public acknowledgment the studio has ever given. The same week, Rockstar is defending its decision to fire 31 people for allegedly leaking details nowhere near that specific.
I’ve spent two days working through the filings, the Discord excerpts, and the witness statements, and my read is simple. This case was never really about confidentiality. It’s about how long a company can surveil its own workers while they organize before anyone has to call that what it looks like.
On October 30, 2025, Rockstar North summarily dismissed 31 UK staff for gross misconduct, citing confidential information shared in a private, union-affiliated Discord server with roughly 340 members. The company insists the firings had nothing to do with union activity. The IWGB calls it union-busting and blacklisting, and a June ruling allowed the blacklisting claims to reach this final hearing, which opened Wednesday with a rally outside the building and is booked for five weeks.
Two and a half years inside the Discord
Here’s the detail I keep circling back to. Rockstar’s own disclosures describe a mole inside that server, active since at least February 2024, logging around 26 meetings and communications with Charlie Kinloch, the studio’s HR and co-studio operations director. The monitoring allegedly intensified as membership crept toward the UK’s statutory 10% recognition threshold in October 2025, the line where a union can compel recognition talks.
Sit with that timeline for a second. If messages in a 340-person Discord were a leak threat serious enough to end careers, why did reports keep flowing to HR for thirty months before anyone acted? Studios that treat GTA 6 like the Coca-Cola formula, which is the literal comparison Rockstar’s submissions make alongside the Apple iPhone, don’t sit on a live breach for two and a half years. Either the messages were never a genuine security risk, or security was never the point.
The secrecy culture itself is real, and I don’t doubt a word of it. Privacy film went on office windows after drone photography attempts, visitors sign NDAs, personal devices and USB drives are banned, and a dedicated team investigates leaks full time. None of that explains why union organizing got processed through the same machinery as a stolen build. Reading the excerpts in the filings, with workers grumbling about managers and joking about waiting for the GTA bonus before quitting, I kept asking what exactly threatened the Coke formula there. This is a studio that subpoenaed Discord and Microsoft chasing earlier leaks, so the enforcement instinct is genuine. The question is what else it swept up.
The filings also show how far this predates the Discord. Former employee Dayne Oram testified about a possible internal watch list reaching back to a 2023 petition over remote work. If people who signed that petition surfaced in the October 2025 dismissals, this stops being one bad decision and starts looking like infrastructure.
The questions Rockstar hasn’t answered

To be clear, nothing is proven. Five weeks of evidence run through mid-October, both sides dispute the timing and context of nearly everything, and three of the 34 people fired were in Canada, outside this case entirely. Even a total win for the claimants covers 31 workers.
The witness statements are grim in a way filings usually aren’t. Workers describe replaying the dismissal day, humiliation in front of colleagues, and visa complications that put people’s right to stay in the country at risk. And here’s the part getting buried in most coverage: the fired workers themselves have told fans not to boycott GTA 6. They want the truth on the record, not the biggest launch in entertainment history sabotaged on their behalf. That discipline deserves more credit than it’s getting.
What this means before November 19
Whenever the verdict lands, it arrives within weeks of GTA 6’s November 19 release, a date Rockstar has organized an entire year around. It will also land mid-stream in the voluntary recognition talks current Rockstar staff are holding with the IWGB right now. A blacklisting finding would put a thumb on that scale. An employer win would chill it, everywhere.
My own view is that the secrecy defense was always the strongest card Rockstar held, and the mole disclosures have quietly folded it. Window film and device bans are defensible at a studio shipping the most anticipated game ever made. Thirty months of reports on union meetings to an HR director are not, and neither is the fact that the first concrete GTA 6 Online detail of 2026 came from Rockstar’s own legal team. Whatever the tribunal rules next month, the filings already told us something. The leak Rockstar couldn’t control was the one its lawyers filed.



