Subnautica 2 Early Access 1.1 Update: Developers Share What Players Can Expect

Published: June 5, 2026 Last Updated: June 5, 2026 By Harada Sasaki

Unknown Worlds has detailed its roadmap for Subnautica 2, confirming that the underwater survival title will receive a new vehicle and a fresh region centered on the Collector Leviathan in its upcoming 1.1 update. Before this major release, the studio plans to deploy smaller patches designed to expand the Biomods system. Players can expect additional passive slots and new options for what the team describes as “deepening early-game survival strategies.” The multiplayer experience is also receiving significant attention, with proximity voice chat, emotes, and broader character customization all on the roadmap. The team admitted that the multiplayer popularity of Subnautica 2 caught them off guard, so they are now working to close that gap.

The headline features for the larger early access 1.1 patch include a new vehicle joining the lineup alongside a new region to explore that revolves around the Collector Leviathan. Design lead Anthony Gallegos described the new region as progression and story driven, stocked with new creatures and new resources. He also hinted at a new chassis that will deliver on fan requests.

“brings back one of the most requested player experiences. So, get ready to get stompy.”

That wording points toward a Subnautica 2 take on the Prawn suit, the bipedal mechanical walker from the original game, a move that should please longtime players. Gallegos stressed that the update is being built so players can jump straight in without starting over. “Rather, pick up right where you left off,” he said. “I really think it’s going to be the scariest the game has been yet, and I can’t wait for you to try it.”

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The roadmap reveal follows a recent hotfix that adjusted creature behavior after complaints that players could not kill predators. The inability to directly eliminate hostile fish has become the game’s most heated discussion point. Unknown Worlds has pledged to add more ways to manage or mitigate predator threats, but it has drawn a firm line: killing creatures outright will never be an option.

This week also brought fresh remarks from Gallegos, who pushed back against the idea that Unknown Worlds intentionally built a “pacifism game.” He focused on Subnautica 2’s design, he flatly rejected that framing.

The fish-killing debate has not slowed momentum. Since its early access debut on May 14, Subnautica 2 has moved 4 million copies and peaked at more than 467,000 concurrent players on Steam. Gallegos acknowledged that the team did not anticipate sales at that level. The performance has been lucrative enough that publisher Krafton is reportedly set to pay a $250 million earnout to the developers. That same bonus figured prominently in the well-publicized legal fight between Krafton and the ousted Unknown Worlds leadership.

For more updates on the latest survival game releases and industry news, readers can visit our Subnautica 2 coverage page or check out our Unknown Worlds developer spotlight.

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