Take-Two CEO Says Ex-Rockstar Devs Tried to Rival GTA and Flopped, and One Flop Stands Out

Published: May 28, 2026 Last Updated: May 28, 2026 By Harada Sasaki

Take-Two Interactive chief Strauss Zelnick recently weighed in on the growing challenges of producing blockbuster video games, and his remarks appeared to include a pointed reference to MindsEye. The troubled title from Build a Rocket Boy, founded by ex-Rockstar lead Leslie Benzies, spent years in development with ambitious metaverse goals before launching as a glitch-ridden disappointment that triggered widespread layoffs.

Zelnick addressed these industry hurdles at the TD Cowen 54th Annual Technology, Media and Telecom Conference:

Making hits seems to get harder and harder and harder as entertainment industries mature. The folks at Rockstar seem to be able to make these massive hits, and lots of other people have tried. Lots and lots, including former Rockstar employees. And so far, they haven’t been able to do it.

He was quick to add caveats. “Doesn’t mean they can’t in the future, by the way,” Zelnick continued. “We’re always running scared. But it won’t be technology that changes the game. What’ll change is that some extraordinarily creative individual or individuals will show up and do something astonishing. Our goal is to get those people to work within the Take-Two system. If we fail to do that, we fail.”

The executive also tackled the extended gap between Grand Theft Auto releases, framing it as a deliberate strength rather than a weakness. Unlike rivals in the publishing space, Zelnick noted, Take-Two has resisted pressure to annualize its core franchises (sports titles excluded). He has no interest in matching Activision’s yearly Call of Duty cycle or Ubisoft’s former strategy of annual Assassin’s Creed launches.

Our plan might not be to have a specific cadence around our properties because we’re not a cadence-driven company, we never have been. I didn’t show up at Take-Two nearly 20 years ago and say, the way everyone else was, ‘We’re going to annualize our products like clockwork…’ I was an outlier at the time.

He pressed the point further without naming specific competitors:

I’m not going to name the properties, but we’ve seen that some very competitive properties have had good annual releases and bad annual releases because it’s just so hard to do. GTA was not the number one property [when I joined in 2007]. It was a top five property, but it was not the number one property. And take a look at what happened to the properties that were higher up in the food chain that were annualized to see what happens.

Still, the 13-year stretch since GTA 5’s debut has stretched longer than even Zelnick likely anticipated. He acknowledged that building consumer anticipation serves a purpose, pointing to GTA 5’s sustained momentum through GTA Online updates and repeated re-releases on new hardware generations. “What has driven the gap is the amount of time it takes to do something that is as good as it can possibly be for that intellectual property,” he explained.

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GTA 6 is set for a November 2026 launch, a window that Take-Two leadership has expressed confidence in maintaining even as console hardware prices continue climbing. The extended development cycle has only intensified fan anticipation around leaked pre-order dates and speculation about a third trailer.

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