Marathon is seeking to widen its audience by adding a player-versus-environment only mode. While the title has cultivated a loyal following, some observers note it lacks broad appeal. Bungie appears aware that expanding its reach will require a more approachable experience.
In a comprehensive blog post, Bungie outlined its future plans for Marathon. The most notable announcement is a brand-new PVE mode slated for introduction in Season 2. This experimental mode will forgo player-versus-player combat, instead emphasising cooperative objectives, battles against UESC bots, and progress in a less chaotic setting. Additionally, a mode described as “PVE, but with a light touch of PVP” is promised, though further details remain scarce.
Fans worrying that player-versus-player content might be marginalised need not be concerned. Bungie has teased a dedicated PVP-focused mode as part of its experimental offerings. The studio’s aim is to deliver both high-tension, intense gameplay and a more relaxed, chill experience, allowing players to choose a pace that matches their mood rather than being forced into constant high-stakes action.
Beyond new modes, Bungie intends to overhaul Marathon’s onboarding process for newcomers and to deepen the overall experience for long-time enthusiasts.
The roadmap for Marathon throughout 2026 includes:
- Season 2 on the horizon, introducing fresh content such as Sentinel and Night Marsh, new systems, and experimental play modes that could become permanent.
- Season 3 will see extensive revisions to the early-game experience, a major update to Perimeter, a new Runner shell, and additional (no spoilers) content.
- Season 4 focuses on adding more depth to the existing extraction loop.
- Season 5 aims to unify the whole (PV(P)VE) ecosystem and evolve the game’s distinctive sci-fi world in novel directions.
Although Marathon enjoys a passionate community, some potential players were attracted by Bungie’s tight gunplay yet remained unenthusiastic about the core extraction-based modes. The upcoming changes appear to address these concerns, hoping to draw in a wider audience.
Sony reported in a recent earnings statement that, despite favourable player feedback, Marathon’s underperformance contributed to a $765 million impairment loss following Bungie’s acquisition. The company’s efforts to boost Marathon’s numbers form part of a broader strategy, with Bungie confirming plans to support the game for several years. Nonetheless, Sony has demonstrated a willingness to shut down studios when required, as evidenced by the recent closure of Bluepoint Games.




